Showing posts with label Creatures. Show all posts
Showing posts with label Creatures. Show all posts

Companion Madio

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Madio is a standalone, fully voiced High Elf companion based on a set of scripts collected and refined by ElderScrollsFan001. He's Mana's foster brother.

Madio awaits you at the serene Chapel of Arkay in Cheydinhal, ready to join your adventures. Simply speak to him to recruit him, browse his inventory, and customize his loadout with different outfits, weapons, or clothing. If he doesn't swap gear right away or gets hurt without healing, just talk to him again and select 'Equip your gear' to force the action. He comes with his own horse mount, but only Madio can ride it (you can't). Best to avoid asking him to call it in cities. Once he's on board, you'll receive a special ring to summon him instantly if he falls behind during exploration or tough fights, since he can't teleport automatically to the player.

True to his Altmer roots, Madio excels in the arcane arts. As a conjurer, he can summon a rare and devastating Cold-Flame Atronach. This elite atronach calls forth a sturdy Spriggan guardian, and the Spriggan in turn summons a ferocious bear. That's three loyal allies fighting alongside Madio and you. He also wields classic destruction magic in various forms, hurling offensive spells to annihilate enemies from close range or afar.



PLAY AS MADIO
You can also play as Madio by selecting his custom race in the character creation menu and resetting his face. He uses Robert's Male SLATH body type. I recommend the Blockhead OBSE plugin. It's not strictly required, though, since his body parts are added to a dedicated bag in your inventory.

N.B. Unequip mod items before changing race to avoid CTDs.

Here's a full list of his wearable body parts, clothes, armor, and spells with the corresponding console codes. XX is a placeholder for the modindex, a two-digit number that indicates the position of an esp/esm in your load order. OBMM can help you identify the correct modindex.

Madio's body
XX001352 - Torso
XX001353 - Legs
XX001354 - Feet
XX001355 - Hands

Madio's clothes
XX002356 - Underwear
XX002357 - Travelling Robe
XX002358 - Elven Necklace

Madio's Elven Armor
XX016BA9

Madio's spells
XX021D3D - Summon Spriggan
XX02BA40 - Summon Cold-Flame Atronach



INSTALLATION
Copy Madio.bsa and Madio.esp to your Oblivion Data folder and activate the plugin. A pdf with Madio's background story and personal info is included.

Delete the files to uninstall.

CREDITS
My own assets can be used freely with proper credit (no need to contact me). For everyone else's content, get their permission first.

Hair

TW RefPoly Head

Companion Framework

Roach Horse

Belphe’s Travelling Gear Male Version

Elven Armor Replacer
Naihaan Kragnaidael - nexusmods.com/oblivion/mods/47917

Cold-Flame Atronach
Based on the flame atronach model by Pherim - nexusmods.com/morrowind/mods/51617

Beta Testers

A huge thanks to ElderScrollsFan001 and ShyThePunk who encouraged me immensely throughout Madio's creation. You guys rock!

Time Lord Staff

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The Time Lord Staff is an enchanted artifact that allows the player to summon a powerful creature from a different time and space. Said creature is none other than Ifrit from Final Fantasy XV and will appear shrouded in flames and wielding his majestic sword. The artifact has a nice animated effect and can be purchased at Rindir's Staffs in the Imperial City Market District.




This the first time I make a custom summonable creature and my scripting knowlegde is very little, so don't expect anything sophisticated. The script is very simple: upon summoning him, Ifrit will fight for you for 5 minutes using his sword and casting fireballs. His sword is unbreakable and comes with a fire damage enchantment. Ifrit's health will go down and won't refill until he gets killed, so if he takes damage his life gauge will stay the same in bewteen summons. I could easily change that in his script but I actually like it the way it is. By talking to him he will switch between wait and follow mode. I made a short video to show his fighting skills, I gave him the same stats as a summonable Xivilai, I hope he's not too overpowered...



Companion Cat Shazzan

Requirements: OBSE v0021
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Shazzan is a cat companion that can be found in the Arch-Mage's Lobby at the Arcane University. He is complete of facial morphs and comes with a full set of sounds (purr and bell's ringing included). Talk to him to open his command menu. There you can ask him to follow you, wait, eat his food or play, and you can even pick him up and place him elsewhere. In addition there's the option to ride him like a mount. The first time you talk to him you will get his summon spell.

Sometimes you will read the sentence "Shazzan has found something" in his menu, click the "Show me" button and you will get a random item. If you want to feed your pet, just drop some cat-edible food on the floor and ask him if he's hungry, he will walk up to it and eat it. When you play with him you can grab and throw his yarn ball with the Z key and he will chase it.

The ride command will allow you to ride your pet like a mount. When you do, the player character will become tiny - which is cute and funny at the same time - I like to think it's a magic applied by the cat himself to his guardian in order to adapt their scale to his own size. The ride command might not be displayed at first since the script takes up to a few minutes to perform a check on the OBSE version you have (at least v0015 is required) and to load some files. Once everything is loaded the option will appear.






Shazzan doesn't have notable fighting skills, in fact he won't directly attack the enemy. However he will be very helpful in combat thanks to his ability to buff the player with powerful support spells.

If you sneak Shazzan will sneak too and become invisible - unless the invisibility option is turned off in his configuration settings. He carries a light spell that can be turned off as well. To access his configuration menu cast the cat summon spell while you're sneaking.

Even though here I refer to Shazzan as a male I have intentionally avoided gender-specif pronouns in the mod in case you prefer it to be a female cat. The name Shazzan comes from a show produced by Hanna-Barbera in the late 60s. It's a rather neutral name but if you want you can change it in the Construction Set or with TES4Edit.

Credits
This mod is standalone and includes the following assets:
- Cat model from The Witcher 3: Wild Hunt
- Scripts from Tona's Cats ver0.3 translated to English
- Sounds from HISSSSA's HS Cat Resource 0.3
- Animations from mrcat's CatRide
- Special thanks to Chakaru11 for beta testing and feedback.

Summon Genderless Fairy Bloom

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A few weeks ago I decided to make my own version of the Summon Fairy Pixie Companion just to take a break from my daily modding routine. The idea was to make a male counterpart of Chakaru's Fairy Vivio but I ended up with creating a genderless pixie. Even tough I had thought I could do this in one day or two, it actually took me one week to properly rig my femboy body to the fairy skeleton! I kept getting horrible distortions in the neck area and I was about to give up. Lucky me I'm quite stubborn and after many relentless cycles of trials and errors I've come up to a solution I'm content with. Legs and arms may not always fold accurately and the hands are not rigged to the finger bones, but it's hardly noticeable and the neck looks pretty good now.



This fairy is smaller than the one in the original pixie mod and, being shorter and retaining the same distance from the ground, it placed itself too low compared to the NPCs. I then thought I'd better modify some animations to let it fly a bit higher, at about the same level as the player character's head. I also changed the legs position and their motion to my liking.



Chakaru has equipped her fairy with some of the rose weapons from Aion. I've always liked that weapon set so I have decided to keep it. I just changed the quiver and retextured the arrows. They look like part of the set now.



The wings are also by Chakaru and I didn't touch them. As well as the hair, which was ported by her from Final Fantasy XIII and released with the Gunslayer Legend Outfit. I tried to fix the transparency but I failed miserably... unlike ordinary hair - which can be fixed in Blender - skinned meshes seem to be always rendered as NiTriStrips by Oblivion's engine, even if you save them as NiTriShapes, and thus inherit alpha transparency issues of all sorts. I had to use a workaround for now but I will investigate the problem.



Head is from the modified FFXIII race mod. I made it bigger - like x117Head - and tweaked the neck. I also changed the UV map to get rid of some annoying seams. I could do that because this is a creature and doesn't have a TRI file with facial morphs... breaking the vertex order didn't affect the head shape in game. The neck is absolutely seamless on the mesh side but a slight texture mismatch can be seen if you zoom in too much.



The Piggy Ears (or Hobbit Ears, like Max calls them) are by Dustin of Max Heart Flan. I made them bigger and slightly altered them to match the head shape. The eye texture is the one I made for my character Raki. The original texture of the particle effect was ugly so I replaced it with a decent one. The sparkling shader can be deactivated completely in game, though.



The shadings around the crotch area will look weird depending on the lighting conditions. I couldn't smooth it out because I wanted to keep it compatible with RM private parts. An optional file with male genitals is infact included. To use it just navigate to your Oblivion\Data\Meshes\Creatures\Fairy folder and rename the file fairy02.nif to fairy01.nif. Keep a copy of the original fairy01.nif in case you want to revert the change.



Instead of the standard feet I'm using the Hobbit feet included as a resource in Robert's Male Body Replacer 5.2. I think bigger feet suit this creature better and the whole figure looks more proportionate considering that the head is bigger, too.



As a first attempt at messing with custom creatures I'm quite satisfied. I'm using a modified version of the  English esp file. I had to switch the fairy name from Pixie to Bloom in the scripted screen messages. There seems to be no major issues apart from some random CTDs. But those might be due to my game saves being all messed up. Yet, please report any bug to me. This mod is partly a replacer which means it can't be installed along with other summon fairy mods.

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