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I'm thrilled to announce the release of a major update for my player character, Mana! This has been a long time coming, and I'm so excited to finally share it with you all.
This update includes a range of improvements designed to enhance your experience:
- Refined Face Shape and Fuller Eyelashes: Mana's face has received a significant makeover, resulting in a more natural and appealing appearance.
- Expanded Hairstyles & Eye Colors: A whole new selection of hairstyles and eye colors are now available, allowing for greater customization and personalization.
- New Default Underwear/Swimsuit: A fresh, updated default underwear/swimsuit has been added.
- Improved Inventory Organization: Say goodbye to cluttered inventories! All body parts have been organized in two bags that you can pack and unpack at will.
- Enhanced Face Expression Morphs: Mana's facial expressions have been improved to look more pleasing to the eye.
I've put a lot of work into this update, and I hope you enjoy the improvements. You can download the updated version of Mana here: PC Mana - Custom Race
Let me know what you think of the changes in the comments below! I'm eager to hear your feedback.
Labels: Custom races, Face models
Download | Mirror 1 | Mirror 2
[Last updated 30 November 2025]

Those who've been following me for a while may be familiar with Eli. He's been my main character since 2011, but for some reason I've never been very happy with his looks. I can't tell how many times I've edited his face! No matter what, there was always something that seemed a little bit off to me. So in the end I've decided that Eli will have to be reshelled: I will remake his face from scratch (maybe even swap head mesh for a new one), give him a better equipment and write a totally different background story.
Labels: Custom races, Face models
Requirements: OBSE v0021 | Blockhead (optional)
Download | Mirror




Draki is the result of an experiment started many years ago when I took the challenge to turn Emma's famous Companion Vilja into a male character. The main problem there was that Vilja is fully voiced by Emma herself and has countless dialogue lines which needed to be redubbed by a male actor, and of course I couldn't hire one for the job. But then a crazy idea crossed my mind: why not turning Vilja into a kid? Emma's voice sounds appropriate for a male child. And that's how I came up with the concept of Draki. The project has been lying on my hard drive in an unfinished state for a long time but now I'm finally ready to release it publicly.
Draki takes the place of Vilja in her adventure and is an alchemist apprentice with an immersive storyline and lots of features. He can spar with you in a friendly match or fight strenuously against a real enemy, you can decide his behaviour in battle and have full access to his inventory to customize his gear. If you give him the right ingredients he can brew potions for you, or you can ask him to lead the way and he will take you to exploration trips. He's a real chatterbox and has personal comments on most places, even if you ask him to be quiet that won't last long. A romance option can be activated in his ingame menu but don't expect more than a friendship, Draki is kid so no adult content is included. He can be found in the Bloated Float at the Imperial City Waterfront, waiting for someone willing to help him in his mission.



PLAY AS DRAKI
Draki's custom race is flagged as
playable so you can play as him if you like. Please note that if you
want him to look like in the pictures you'll have to reset his face in the race menu. And also keep in mind that you'll have to
manually add his armor, weapons and alternate outfit to your inventory via console.
Here's a list of Draki's equipment with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.
Draki's body
XX006652 - Torso
XX006653 - Legs
XX006654 - Hands
XX006655 - Feet
Draki's clothes
XX006656 - Roaming Herbalist
XX006657 - Jade Amulet
XX006658 - Pajama
XX006659 - Underwear
Draki's armor and weapons
XX1B7D07 - Hilde's Knight Armor
XX1B7D08 - Hilde's Knight Helmet
XX1B7D09 - Shield of Nightmare
XX1F06EA - Blink Slasher
XX1F06EB - Soul Bow
INSTALLATION
Download Companion Draki as Vilja by Room207 (Mirror), unpack the archive and copy 1em_Vilja - Draki.bsa and 1em_Vilja.esp to your Oblivion data folder (copying 1em_Vilja - Draki.pdf is optional and doesn't affect the game).
N.B. This mod requires OBSE and Blockhead in order to play Draki's custom animations. The mod will still work properly without them but Draki will use vanilla animations instead.



CREDITS
I'd like to thank the following modders for their assets. Please give me credit and get their permission if you plan to use any parts of this mod.
Author
Room207 - undersunandsky.blogspot.it
Companion Vilja
by Emma & CDCooley
www.nexusmods.com/oblivion/mods/28977
Pony Bruse by Lycanthrops
Ginko Hair04 Male
blog.sina.com.cn/s/blog_69648cea0101c4pj.html
Draki's Head
Originally based on the Lop-ears Elf II mini mesh by
KKK kumakumakokuma (Tennoji Yukisuke)
kumakumakokuma.blog38.fc2.com
Large Hoop Hanging Earring
www.lorandiasims3.com/moreviews.php?cat=accessories&id=143
Jade Necklace
Didius - www.nexusmods.com/oblivion/mods/46921
Princess Stabbity
Ylden - www.nexusmods.com/oblivion/mods/33299
The biggest thanks of course go to Emma for creating Vilja! So please don't forget to endorse her wonderful Companion Vilja v4.04.
Labels: Armor, Body models, Clothing, Companions, Custom races, Face models
Requirements: OBSE v0021 | Blockhead
Download | Mirror

This mod combines Nuska's Oblivion Character Overhaul with Myst42's Argonians from his Enhanced Genetics Overhaul. Both OCO and EGO Argonians are standalone and indipendent, and assets are packed into modular BSAs. This means that OCO races and EGO Argonians can be either used together or separately. This mod comes with a stock armor and clothing replacer for Robert Male and HGEC. The bodies are assigned to the races by Blockhead so you don't need to install them. All seams (neck included) have been mended. I made this mod for myself and decided to share it as is. I can't provide support and can't take on requests to modify/update it in any ways.
INSTALLATION
- Download and install the latest versions of Oblivion Script Extender and Blockhead or use the ones included in my package.
- Copy the following files into your Oblivion Data folder:
- OCO.esp
- OCO.bsa
- OCO - BodyAssetOverrides.bsa
- OCO - Seamless Equipment.esp
- OCO - Seamless Equipment Knights of the Nine.esp
- OCO - Seamless Equipment.bsa
- OCO - Warpaint.bsa (optional)
- OCO - Unique Face Features.bsa (optional)
- EGO Argonians.esp
- EGO Argonians.bsa
- Activate the plugins (EGO Argonians.esp must load after OCO.esp).
CREDITS
I'd like to thank the following modders for making Oblivion's characters look stunning:
OCO - Oblivion Character Overhaul v2.03
Nuska - www.nexusmods.com/oblivion/mods/44676/?
EGO - Enhanced Genetics Overhaul Argonians
Myst42 aka ElAlquimista
www.nexusmods.com/oblivion/mods/46984/?
Seamless Equipment
Junkacc11 - www.nexusmods.com/oblivion/mods/45855/?
SetBody Reloaded Blockhead Edition
Movomo & Kromgar aka Gerra6
www.nexusmods.com/oblivion/mods/45868/?
Unique Face Features & Warpaint
Troll Berserker
www.nexusmods.com/oblivion/mods/44978/?
www.nexusmods.com/oblivion/mods/43833/?
Labels: Armor, Body models, Clothing, Custom races, Face models
Requirements: OBSE v0021 | Blockhead (optional)
Download | Mirror


Marek is a summonable vampire companion based on Kiki's Summon Vampire v2.01b. His summon spell can be obtained by reading the creepy grimoire found in the basement of Seridur's House, in the Imperial City's Temple District. When you first try to read the book a mini event will start and you will be asked to spill a few drops of your blood on it; don't burn the book as you won't have a second chance to get the spell. The grimoire is Marek's in-game manual so don't forget to pick it up.
Marek can fight using 6 different styles or classes: warrior, hunter, mage, thief, healer and martial artist. All fighting styles have their own separate inventory and separate equipment and you can customize armor and weapons of each single class indipendently. Each fighting style also has its own special abilities and you can bind a key on your keyboard to manually activate them; please refer to Marek's in-game manual or talk to him to learn how to properly set and use the action button; the action button can also be used to toggle between the stay and follow commands. You can check his status via dialogue anytime.
FEATURES
Marek has many useful skills. More specifically he can:
- automatically repair his broken equipment if you place a repair hammer in the same inventory where the broken piece of equipment is;
- automatically recharge an enchanted item if you place a Welkynd Stone in the same inventory where the item to be recharged is;
- share food, drinks and repair hammers with you as long as he has enough items in stock (his supplies will be replenished gradually);
- turn precious stones and ores that you trade with him into soul gems;
- see in the dark (night vision);
- carry a torch in the dark for you;
- carry a black crystal during the day to protect himself from the sunlight;
- create a magic sack that will reduce your encumbrance with the nirnroots that you trade with him;
- shift his moral alignment from good to evil and viceversa (the change will affect his strength in battle but people might become hostile);
- disperse the red mist that surrounds him;
- transform you into a vampire and feed you with blood.


PLAY AS MAREK
Marek's custom race is flagged as playable so you can roleplay him if you like. Please note that if you want him to look like in the pictures you'll have to reset his face in the race menu. And also keep in mind that, Blockhead installed or not, you'll have to manually add his armor, weapons, alternate outfit and demon's body parts to your inventory via console.
Here's a list of Marek's belongings with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.
Marek's armor & clothes
XX000EDF - Nexon Armor
XX002350 - Ophiuchus Amulet
XX002351 - Ophiuchus
Marek's body
XX002352 - Torso
XX002353 - Legs
XX002354 - Hands
XX002355 - Feet
XX002356 - Demon Legs
XX002357 - Demon Legs (Boner)
Marek's weapons
XX000EDE - Bastard Sword of Dispel
XX01F3ED - Wolf Sword of Dispel
XX01CAE5 - Necrostaff
XX075FE0 - Vampiric Mace
XX03950D - Vampiric Dagger
XX01CAC9 - Vampiric Bow
XX01CACA - Vampiric Arrow
XX0C4176 - Vampiric Shield


INSTALLATION
Download Summon Vampire Marek by Room207 (Mirror), unpack the archive and copy SummonVampireMarek.bsa and SummonVampireMarek.esp to your Oblivion data folder (copying SummonVampireMarek.pdf is optional and doesn't affect the game).
N.B. This mod requires OBSE and Blockhead in order to work properly. If you don't want to use Blockhead you can add Marek's body parts and alternate outfit to your inventory using the console.


CREDITS
I'd like to thank the following modders for their assets. Please give me credit and get their permission if you plan to use any parts of this mod.
Author
Room207 - undersunandsky.blogspot.it
Summon Vampire
by kiki & Elza & kuucat2
www.nexusmods.com/oblivion/mods/42092/?
Nexons Skimpy Sorcerer Armor
Nexxon - www.nexusmods.com/oblivion/mods/31340/?
Alienslof - www.slofslair.co.uk
Eli's Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke)
kumakumakokuma.blog38.fc2.com
Necrostaff
Sinblood - www.nexusmods.com/oblivion/mods/21006/?
Witcher Bastard
Suhoi72 - www.nexusmods.com/oblivion/mods/37819/?
2h Sword - Wolf
Suhoi72 - www.nexusmods.com/oblivion/mods/38016/?
Mr. Siika's Bats
Mr. Siika - www.nexusmods.com/oblivion/mods/12486/?
Ears
Dustin - www.maxheartflan.com
The biggest thanks of course go to Kiki for creating his mod! So please don't forget to endorse his fantastic Summon Vampire v2.01b.
KNOWN BUGS AND ISSUES
- Marek is fully voiced, however his voice was generated with an online text to speech program so it doesn't sound natural. If anybody would like to offer their service for free and do the voice over, please email me and add some sample of your voice where you read any of his dialogue lines;
- if one places a carrot in the martial artist's inventory Marek is supposed to fight barehands. Unfortunately the script seems to act up, irremediably causing a crash to desktop. Since I'm not competent with scripting, help to fix this would be appreciated;
- likewise, if you place an apple in his martial artist's inventory he's supposed to hold the black crystal in his hand for screenshooting purpose. I've never tried this myself but I bet a crash will occur instead;
- repeatedly switching between stay and follow via dialogue will cause a crash to desktop. This is not crucial since it can be easily avoided, but if anybody can find a fix I would be very grateful.
Labels: Armor, Clothing, Companions, Custom races, Face models, Weapons
This file is currently being updated so it will not be available for download until further notice.
I was asked to make this character available again but please note that I still need to update him and remake his face. Here you can download the latest version and a preset patch of sort. I believe his current face is kinda messed up. You've been warned.

This is a revised version of my player character Eli with better face preset, better equipment and better looks in general. Boethia's quest script has been fixed and should now work properly.


Labels: Companions, Custom races, Face models
Requirements: Companion Fergus v2
Download | Mirror

After a long wait I'm finally ready to release Kyle as a companion. For those who don't know him, he's the first character I ever created for Oblivion and one of the few I played in Morrowind. To create this mod I simply combined Kyle's assets with the awesome Companion Fergus by Marcos (aka Sylar0712 or Marek0712). So this is nothing more than a cosmetic patch and requires the original Companion Fergus mod to work. The result is a fully voiced companion with a unique appereance, unique equipment and an immersive background story. The romance option is also availabe: at a certain point of the story you'll be offered the chance to flirt with him regardless to your gender.
As a member of the Thieves Guild, Kyle can unlock any doors or chests as long as he has lockpicks in his inventory. In battle he can cast restoration magic and heal all party members at once with a powerful AoE spell. He has his own mount too, a paint horse named Pangareh. You can meet him at Ra'sava Camp on the Golden Road between Kvatch and Skingrad, a mini event will start when you get there. If you can't find the place type "coc rasavacamp" in the console menu and you'll be teleported there.


Kyle comes equipped with his own armor, casual clothes, sleepwear, underwear and weapons. Here's a list of his items with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.
Kyle's body
XX00EEE1 - Torso
XX00EEE2 - Legs
XX00EEE3 - Hands
XX00EEE4 - Feet
Kyle's clothes
XX00EEE5 - Underwear
XX00EEE6 - Pajama Shorts
XX00EEE7 - Bard of Senchal
XX00EEE8 - Key Necklace
Geralt's Raven armor
XX00EEE9
Staff of Eden
XX0023D0
Chakram
XX0023D1


INSTALLATION
The original Companion Fergus by Sylar0712 is required for this mod to work. To install it follow these simple steps:
1) Download Companion Fergus v2 by Sylar0712, unpack the archive and copy CompanionFergus.bsa and CompanionFergus.esp to your Oblivion data folder;
2) Download FCM Companion Kyle by Room207 (Mirror), unpack the archive and copy CompanionFergus - Kyle.bsa and CompanionFergus - Kyle.esp to your Oblivion data folder (copying CompanionFergus.pdf is optional and doesn't affect the game);
3) Make sure that CompanionFergus - Kyle.esp is loaded after CompanionFergus.esp using a load order sorting tool of your choice (e.g. TES Mod Manager).
N.B. OBSE and Blockhead are recommended but not needed. The double wield script for the Chakrams will probably work without, although I couldn't test it.


CREDITS
I'd like to thank the following people for their contribution to this project. Please give me credit and get their permission if you want to use the assets from this mod.
Author
Room207 - undersunandsky.blogspot.it
Companion Fergus v2
Sylar0712 - www.nexusmods.com/oblivion/mods/37157/?
SkyHair Male 17
Geonox - geonox.blogspot.se
Apachii - www.nexusmods.com/skyrim/mods/10168/?
Eli's Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke)
kumakumakokuma.blog38.fc2.com
Amethyst Earring
Based on Original Sim Mirador by Lunar Eclipse
modthesims.info/d/295583
The biggest thanks of course go to Marcos for creating Fergus! If you like this mod please don't forget to endorse his original Companion Fergus v2.
Labels: Armor, Clothing, Companions, Custom races, Face models, Weapons
Update to v2.0
After releasing my main character Eli as a playable race I made a poll in order to determine if it was worth turning him into a companion. The result of the survey is shown in the following table:

As you can see 56% of votes went to the the first option and I'll have to make a GGC companion which won't see the light until I have completed all my other WIPs.
In the meantime I have made a new face preset for Eli which is supposed to make him look younger. The difference is subtle: rounder face, better nose and slightly bigger eyes that I managed to place lower on the face forcing the slider in the construction set.

By the way, if you want to give it a try remember to reset his face each time you access the race menu, even just for changing his hair, because the game engine will move his eyes up trying to bring them back within the limits. Installation is very easy, just extract the patch to your Oblivion/Data folder and load it after the main plugin. And please let me have your feedback, I'd like to know if you prefer this new preset or the old one.

Labels: Companions, Custom races, Face models
Update to v2.0
Adopted and brought up by a fisherman after his parents died in a shipwreck, Eli is my main character, a 20-year-old Imperial from Anvil. He's available as a custom playable race and comes with his own clothes and body.

One of the earliest screenshots of Eli I have is actually quite recent, it dates back only to 2011, in fact he was not the first character I have played. I've been wanting to release him for a while but it took me some time to refine the mod. If I get a considerable number or requests I will turn Eli into a companion.


Here's a full list of his equipment with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.
Eli's body
XX002352 - Torso
XX002353 - Legs
XX002354 - Hands
XX002355 - Feet
Fisherman’s clothes
XX002A20 - Underwear
XX002A21 - Bracelets
XX002A22 - Sandals
XX002A23 - Vest
XX002A24 - Breeches
XX002A25 - Clam Necklace
Vinisper Knife
XX0015AC
INSTALLATION
Installation is very easy: grab Eli.esp and Eli.bsa and drop them in your Oblivion\Data folder. In the character creation menu select the ImperialEli race and reset his face. You can then customize his looks choosing among 4 hairstyles and two eye colors. The archive also contains a pdf document with his background story and some other information.
N.B. Should you ever want to change Eli's race in game, don't forget to
unequip his items and cover all body parts with stock clothes or you
will get a crash to desktop.
Eli uses my A4 average body but Robert Male is not strictly required. In fact he comes with his own body which can be equipped:
1) Automatically > if you use OBSE+Blockhead or OBSE+EliAutoEquipBody.esp (included);
2) Manually > if you don't use OBSE (in which case body parts will be added to his inventory).
Delete the files to uninstall the mod.


CREDITS
I'd like to thank the following authors for their contribution to this project. Please give me credit and get their permission if you want to use the assets from this mod.
Author
Room207 - undersunandsky.blogspot.it
Eli's Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke) - kumakumakokuma.blog38.fc2.com
Hair
Skysims Hair 020 - thesimsresource.com/artists/Skysims/
Supernatural Hair - simsxolove.tumblr.com
Vinisper Knife
Monkide - www.nexusmods.com/games/users/678562/?
I also want to extend a very special thank you to my dear friend Quemon who supported me during the making of this mod!
Labels: Companions, Custom races, Face models
Download | Mirror
[Last updated 5 November 2025]
Aaron marks my first attempt at creating a companion using the GGC script. I began this project in 2014, initially planning for it to be a small endeavor - a quick conversion of one of my characters into a simple follower. However, as I delved into the process of importing his face from my game save, I became captivated by the incredible potential of the GGC script. This piqued my curiosity, leading me to experiment further, and soon the project expanded significantly.



A first concept of Aaron dates back to the late 2010, and as you can see, he has undergone substantial changes over the years. He is now a striking Nord and a capable fighter. The head model he uses is a complete rework of the Lop-Ear Elf design. I created my own head model based on this and replaced the eye morph in the tri file. A fantastic aspect of this head is that it shares the same UV template as the default one, but with a higher polygon count. Additionally, I added lcrimal caruncles to the eyes; these are a separate piece attached to the mouth.
Aaron is equipped with Robert's heavy muscular body and is designed to be on par with the player, although I fear he may be slightly overpowered. You can find him camping just outside Bruma; his exact location is marked on the map, and there’s a quest to help you track him down if he gets lost. When you speak to him for the first time, you can recruit him to fight alongside you. You will be asked to choose his class from five major categories: melee, ranged, ranged/melee combo, spellcaster, or assassin, each with up to four subclasses. However, you can change his fighting style at any time during the game. Aaron's mount is a black armored horse named Orion.


Aaron comes with his own skeleton and animations, but they are no longer stored in a separate folder as in the first release. His custom animations are now supported by Blockhead. I compiled animations from several authors, but I created the basic idle animation - when he stands still - myself.
Unlike Vilja or Fergus, Aaron has fewer lines of dialogue, but he is fully voiced. His voice is the result of extensive work, involving a mashup of the stock Redguard voice, which I slightly modified to make it more fitting.




To access Aaron's inventory and change his equipment, simply open his private bag. The public bag is designated for items you want him to carry for you. Depending on his class, Aaron's gear will vary, so you won't be able to obtain all of his items in one playthrough unless you use the console. All of his weapons are enchanted, and most feature appealing particle effects. To balance his power, I chose not to add any enchantments to the Ves armor he wears in battle, and the color of the armor also reflects his class. His casual attire is a mashup of Vaas's clothing from Far Cry and Bethany's armor from Dragon Age, along with a few other pieces.
Below is a complete list of his equipment along with the corresponding console codes. Please replace XX with the appropriate modindex, which is a two-digit number representing the position of the mod's esp/esm file in your load order. OBMM can help you identify the correct mod index.
Aaron's body
XX002352 - Torso
XX002353 - Legs
XX002354 - Hands
XX002355 - Feet
Aaron's underwear
XX002356
Vaas and Bethany’s clothes
XX002357
Dragon Necklace
XX002358
Ves Blue Stripes Elite
XX003EC0 - Blue
XX003EC1 - Black
XX003EC2 - Black/Blue
XX003EC3 - Black/Red
XX003EC4 - Redanian
XX003EC5 - White
XX003EC6 - White/Gold
XX003EC7 - Lavander/Green
Heaven's Gate Shield
XX003EC8
Faleria Heart Claymore
XX00B8B2
Frostblade Axe
XX00B8B3
Bluesteel Sword
XX00B8B4
Cold Blooded Sta ff
XX00B8B5
Kano's Butter y Dagger
XX00B9B6
Frostweave Greatsword
XX00B8B7
Crystal Dragon Gold Bow
XX00B9B8
Crystal Dragon Silver Bow
XX00B9B9
INSTALLATION INSTRUCTIONS
Installing the mod is straightforward: simply drag and drop Aaron.esp and Aaron.bsa into your Oblivion/Data folder. To uninstall the mod, delete these files. The archive also includes a PDF document, a little bonus I created for fun.
Although I didn’t have much time for thorough testing, I sincerely hope it is free of bugs. If you encounter an issue with him not using the bow, try moving to another cell, and the problem should resolve itself. And remember, if you take screenshots of Aaron, I would love to see them!
CREDITS
This mod would not have been possible without the contributions of the following authors. You are welcome to use my assets freely - just please credit me - but remember to obtain permission from the original creators if you wish to use their content.
Author
Room207 - undersunandsky.blogspot.it
GGCJE Script
Deepfreeze, vlv, Miyaoka
Night Springs Hair
Max - maxheartflan.blogspot.com
Lapiz Lazuli - lapizrazuli.blogspot.com
MLop Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke) - kumakumakokuma.blog38.fc2.com
LAPF Skeleton and Combat Motions
Gregathit, Beni, tbsk, Resona, Myst42 - throughtheobliviongate.blogspot.com
Ves Armor
Mondstein, Shayaryn, Darigaz - requiemchronicles.jimdo.com
Black Tera Horse
Chakaru - welcometohawkhaven.jimdo.com
Dragon Pendant
Severinka - sims3s.ru
Butterf lies
Lemonleafs - blog.sina.com.cn/lemonleafs
Labels: Animation, Armor, Body models, Clothing, Companions, Custom races, Face models, Weapons





