GGC Companion Aaron

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[Last updated 16 January 2025]

Aaron marks my first attempt at creating a companion using the GGC script. I began this project in 2014, initially planning for it to be a small endeavor - a quick conversion of one of my characters into a simple follower. However, as I delved into the process of importing his face from my game save, I became captivated by the incredible potential of the GGC script. This piqued my curiosity, leading me to experiment further, and soon the project expanded significantly.




A first concept of Aaron dates back to the late 2010, and as you can see, he has undergone substantial changes over the years. He is now a striking Nord and a capable fighter. The head model he uses is a complete rework of the Lop-Ear Elf design. I created my own head model based on this and replaced the eye morph in the tri file. A fantastic aspect of this head is that it shares the same UV template as the default one, but with a higher polygon count. Additionally, I added lcrimal caruncles to the eyes; these are a separate piece attached to the mouth.

Aaron is equipped with Robert's heavy muscular body and is designed to be on par with the player, although I fear he may be slightly overpowered. You can find him camping just outside Bruma; his exact location is marked on the map, and there’s a quest to help you track him down if he gets lost. When you speak to him for the first time, you can recruit him to fight alongside you. You will be asked to choose his class from five major categories: melee, ranged, ranged/melee combo, spellcaster, or assassin, each with up to four subclasses. However, you can change his fighting style at any time during the game. Aaron's mount is a black armored horse named Orion.



Aaron comes with his own skeleton and animations, but they are no longer stored in a separate folder as in the first release. His custom animations are now supported by Blockhead. I compiled animations from several authors, but I created the basic idle animation - when he stands still - myself.

Unlike Vilja or Fergus, Aaron has fewer lines of dialogue, but he is fully voiced. His voice is the result of extensive work, involving a mashup of the stock Redguard voice, which I slightly modified to make it more fitting.




To access Aaron's inventory and change his equipment, simply open his private bag. The public bag is designated for items you want him to carry for you. Depending on his class, Aaron's gear will vary, so you won't be able to obtain all of his items in one playthrough unless you use the console. All of his weapons are enchanted, and most feature appealing particle effects. To balance his power, I chose not to add any enchantments to the Ves armor he wears in battle, and the color of the armor also reflects his class. His casual attire is a mashup of Vaas's clothing from Far Cry and Bethany's armor from Dragon Age, along with a few other pieces.

Below is a complete list of his equipment along with the corresponding console codes. Please replace XX with the appropriate modindex, which is a two-digit number representing the position of the mod's esp/esm file in your load order. OBMM can help you identify the correct mod index.

Aaron's body
XX002352 - Torso
XX002353 - Legs
XX002354 - Hands
XX002355 - Feet

Aaron's underwear
XX002356

Vaas and Bethany’s clothes
XX002357

Dragon Necklace
XX002358

Ves Blue Stripes Elite
XX003EC0 - Blue
XX003EC1 - Black
XX003EC2 - Black/Blue
XX003EC3 - Black/Red
XX003EC4 - Redanian
XX003EC5 - White
XX003EC6 - White/Gold
XX003EC7 - Lavander/Green

Heaven's Gate Shield
XX003EC8

Faleria Heart Claymore
XX00B8B2

Frostblade Axe
XX00B8B3

Bluesteel Sword
XX00B8B4

Cold Blooded Sta ff
XX00B8B5

Kano's Butter y Dagger
XX00B9B6

Frostweave Greatsword
XX00B8B7

Crystal Dragon Gold Bow
XX00B9B8

Crystal Dragon Silver Bow
XX00B9B9


INSTALLATION INSTRUCTIONS
Installing the mod is straightforward: simply drag and drop Aaron.esp and Aaron.bsa into your Oblivion/Data folder. To uninstall the mod, delete these files. The archive also includes a PDF document, a little bonus I created for fun.

Although I didn’t have much time for thorough testing, I sincerely hope it is free of bugs. If you encounter an issue with him not using the bow, try moving to another cell, and the problem should resolve itself. And remember, if you take screenshots of Aaron, I would love to see them!

CREDITS
This mod would not have been possible without the contributions of the following authors. You are welcome to use my assets freely - just please credit me - but remember to obtain permission from the original creators if you wish to use their content.

Author
Room207 - undersunandsky.blogspot.it

GGCJE Script
Deepfreeze, vlv, Miyaoka

Night Springs Hair
Max - maxheartflan.blogspot.com
Lapiz Lazuli - lapizrazuli.blogspot.com

MLop Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke) - kumakumakokuma.blog38.fc2.com

LAPF Skeleton and Combat Motions
Gregathit, Beni, tbsk, Resona, Myst42 - throughtheobliviongate.blogspot.com

Ves Armor
Mondstein, Shayaryn, Darigaz - requiemchronicles.jimdo.com

Black Tera Horse
Chakaru - welcometohawkhaven.jimdo.com

Dragon Pendant
Severinka - sims3s.ru

Butterf lies
Lemonleafs - blog.sina.com.cn/lemonleafs

16 Comments:

  1. Maxim said...
    Congrats on the release of Aaron! He's so lovely and unique. I'll check out him as soon as I finish the job on our upcoming mods (including GGC companions as well lol). How was Gill's testing btw?
    TST said...
    Argh, stuff like this really makes me want to play Oblivion, but I have so many problems getting it to run reliably that i've given up for now. :/

    Also, Aaron reminds me of Malik from Tales of Graces, which makes this even better.
    Anonymous said...
    Yes! Thank you for releasing this awesome mod. Love his tattoos and armor.
    Room207 said...
    @Max: Thank you Max, I'm glad you like Aaron, it took a long time to finish this mod but it was worth it. I have tested Gill but I had no time to give you my feedback. He's cute, looks very young. His outfit is very nice and reminds of Lum from Urusei Yatsura. I have found no bug, the dialogues work well. Have you scheduled a release date?

    @TheNathanParable: Wow! I didn't know this Malik character! The similarity is shoking, they really look alike!!! Hope you manage to run Oblivion smoothly. I'd love to see Aaron in your game. ;)

    @Anonymous: thanks a lot for downloading this. His arm tattoo gave me a lot trouble, I couldn't find any good resource for it but I think the result is pretty decent.
    Larite said...
    He looks wonderful! Very interesting and unique guy, I like him very much :) Thank you for sharing Aaron with us!
    Maxim said...
    Hey Peter I have added a normal armor to GGC Gill, from AlienSlof, instead of the skimpy outfit. I didnt really like that he was hanging around the winterish bruma being dressed like that, every look at this made my balls shrink lol. Anyway, i'm really sorry but maybe you would better take a look at the newer version of my mod? :{)
    Room207 said...
    Hey Max, I'm writing my feedback on Gill right now. I'll check the new version as well. His old outfit was infact too skimpy for Bruma's weather. Not that I didn't like it...
    Unknown said...
    Howdy, awesome mod i love it ;) i would love to import face on companion so which program do you use? if you can give me some tricks it ll be nice. Thanks. Aidan.
    Room207 said...
    There's a specific procedure to import a PC face onto any NPC, and it will stay 100% faithful to the original. You'll need to use Wrye Bash and TES4Edit. With Wrye Bash, import your face from a savegame into a new mod. Now open the new mod and you companion esp with TES4Edit. Expand the trees in the new mod and look for the npc with your face previously created by Wrye Bash, the name should be "sg"something. Among the FaceGenData look for the FGGS string and copy the values on the right. Paste them exactly as they are in the FGGS string of your companion in your companion mod. You don't need to copy the FGGA string values. They'd better be a series of 0 so the face will be perfectly symmetic. The FGTS string, instead, controls the skin tone. If this is set to a series of 0 your character's skin will be very close to the skin texture itself.
    I'm a disaster at explaining things... hope this is understandable...
    Unknown said...
    Thank you so much i ll try to do that ;) i ll let you know for sure.
    Veritas said...
    Aaron loses his horse if we fast travel to a marker inside of a city without him dismounting outside of a first. Can anything be done about it?

    By losing his horse I mean that it disappears and the next time I use a horse, he walks.
    Room207 said...
    That's normal, don't worry. You will find Orion - that's the name of Aaron's horse - in the stables outside the last town you visited.
    Spooky said...
    Aaron works great and looks fantastic and his horse Orion looks amazing <3 I absolutely adore Aaron's idle pose and when he's standing with his sword and shield out I think wow, you did a wonderful job , I am wondering if it would be possible to have that pose in Skyrim. <3
    Room207 said...
    @Spooky: Thank you! Honestly I don't know if there's a way to convert animations from Oblivion to Skyrim. Have you tried asking a Skyrim modder?
    Anonymous said...
    Hi, do you think you will make your PC Eli 2.0 (with the updated face) public again? Please could I have access to the file? I'm doing one final ever playthrough of OG Oblivion before the (supposed) remake comes out.
    Room207 said...
    I have reuploaded the latest version of Eli. That's the only file I have and I'm not sure what his face will look like. However, I remember I stored all his face presets in the esp among the npcs records. If you know how to use xEdit/TES4Edit you can easily swap them with the one registered in the race.

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