I've been sluggishly working on a new head mesh and texture. The mesh is derived from the default head, I tried to give the nose a better
shape and deeper nares. I also fixed an uv map issue in the region
between nose and mouth. As for the texture I put more focus on the eyes,
I still need to work on the eyebrows, though. The result is pretty good
even though it's not a high-poly mesh like Head06, it works fine both
with male and female characters. Since I've changed the shape of the
eyes I'll have to make fitting meshes for the eyelashes, too... those in
the picture are visibly offset.

Labels: Face models
Lush and Gaudy Floriana Gloria V1.1 OMOD
Monday, June 25, 2012 | by Room207 at 12:27 AM | 3 comments
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Brittany has recently updated her Lush and Gaudy Floriana Gloria and I was asked to update the OMOD versions as well. It took me some time to finish this because Brittany has changed installation and folder structure, so I had to re-write the script from scratch.

Labels: Environmental
Remodeled Glass Armor for Bodybuilder by Room207
Monday, June 4, 2012 | by Room207 at 1:25 PM | 2 comments
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This is my first stock armor conversion for the bodybuilder body. Like I said in a previous post, I've always been bothered by the look of the glass armor in vanilla Oblivion, so I thought I could romodel it a bit in the attempt to make it look better. I'm very satisfied with the result, it looks cool to me! I know that many people won't agree and will complain about my choice to leave critical parts of the body (e.g. the abdomen) uncovered and thus unprotected, but I also think that bodybuilders would probably be proud to show off their six pack, ahahah!

Labels: Armor
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This is my bodybuilder body replacer v5.2. It is already part of Robert's Male Body Replacer v5.2 OMOD, but I thought it was good to make a standalone version including only the core files. I'm going to convert some of the stock armors to this body and release them omce in a while.

In this video I'm showing my bodybuilder Raoul flexing his muscles. I made this video long ago, it's a bit repetitive and the location is nothing special, but it's funny at least. The song is Harder, Better, Faster, Stronger by Daft Punk.
Labels: Body models
I took a few screenshots to show my new WIP, a reworked version of the glass armor for the bodybuilder body. Many will agree with me if I say that the glass armor is one of the worst in the game. I mean, just look at it, it's ugly!!! Since I had to convert it to the bodybuilder I thought I could remodel it a bit and make it more pleasent to look at.

The first thing I remade were the bracers. I didn't like the original ones so I used pieces from the boots. Bodybuilders are supposed to show muscles so I shed the chainmail armor. Now I'd like to add a breastplate but the pieces I have are not good for that. If I have some good idea about the chest I'll go for it, otherwise I'll leave it like this. The tasset is shorter and I added a body section from the abdomen to it. The belt is from the female version of the armor, I like it better. I'm not sure what I'm gonna do with the boots, I might leave them the way they are or make them barefoot to give the armor a gladiator look... I don't know.

Oh, I almost forgot... the pictures are taken at the harbour in Leyawiin, added by the Russian mod Cyrodiil Rebuild. This mod is awesome! It expands the outskirts of the towns. Someone should translate it to English, it's simply great!
Labels: Armor, Custom races, Screenshots
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undersunandsky
This is hair 103 by Raon. After releasing CCC 1.8, I had promised myself not to convert hair from the Sims anymore. However, this hairstyle is very nice and I couldn't resist. This conversion is a gift for Adinio but I'm sharing it with everybody. All you need to do is find the password of the archive!

Labels: Hair
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I have finally released my Orsimer Overhaul! It's a mod that gives a new head mesh and a detailed face texture to the Orc race.

The new head is derived from the default one but I have altered the geometry significantly: jaw and chin are wider and better defined, and more importantly the forehead is not flat anymore. The shape is now close to the human head, this means that all the hair packs made for humans and elves are now compatible with Orcs, too. Of course I have reshaped Orcs' hairs to fit the new head.
A full set of male and female age maps is included. While drawing them I tried to stay as close as possible to the original ones.
Generally I'm quite satisfied with the overall look of this mod; it is simple, though it took some time to be completed. I'm offering it as a resource so those who are interested can freely use it in their mods.
Labels: Custom races





