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The Armor of the Darkwraiths is my favorite armor set from Dark Souls, I've always wanted to convert it to Oblivion but I could never find the time and the strength to endure a long and tedious porting process. Finally I've managed to spare some time to get the job done.While the amor is one piece the mask can be taken off. The neck might clip when used in combination with beast races. The set can be purchased from Tun-Zeeus at The Dividing Line in Leyawiin.


Labels: Armor
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I ported this armor a long time ago with the intention to release it as part of Constantine's unique equipment. However there's no chance I can complete that project anytime soon, and since this armor has been sitting on my hard drive for a while I have decided to finally share it. It comes with the matching sword and a mask which takes the amulet slot. When the mask is taken off a second instance of it can be equipped on the belt. There's a copy of the armor adorned with a fang-shaped pendant necklace. The set can be purchased in Leyawiin from Tun-Zeeus at The Dividing Line.




Labels: Accessories, Armor, Weapons
This mod adds an enchanted amulet to the game. It has the shape of an angel and it's based on my mother's necklace. The prayer written on it is a real prayer that recites:
Angel of God,
my guardian dear,
to whom God’s love commits me here,
ever this day be at my side,
to light and guard, to rule and guide. Amen.
Since it's supposed to protect the bearer, it provides a 10% reflect damage constant effect spell. Palonyria at the Divine Elegance in the Imperial City's Market District sells it for a ridiculous price. Credits and thanks go to Luchaire for her original Neck Seam Concealers.
Labels: Accessories
Requirements: Companion Fergus v2
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After a long wait I'm finally ready to release Kyle as a companion. For those who don't know him, he's the first character I ever created for Oblivion and one of the few I played in Morrowind. To create this mod I simply combined Kyle's assets with the awesome Companion Fergus by Marcos (aka Sylar0712 or Marek0712). So this is nothing more than a cosmetic patch and requires the original Companion Fergus mod to work. The result is a fully voiced companion with a unique appereance, unique equipment and an immersive background story. The romance option is also availabe: at a certain point of the story you'll be offered the chance to flirt with him regardless to your gender.
As a member of the Thieves Guild, Kyle can unlock any doors or chests as long as he has lockpicks in his inventory. In battle he can cast restoration magic and heal all party members at once with a powerful AoE spell. He has his own mount too, a paint horse named Pangareh. You can meet him at Ra'sava Camp on the Golden Road between Kvatch and Skingrad, a mini event will start when you get there. If you can't find the place type "coc rasavacamp" in the console menu and you'll be teleported there.


Kyle comes equipped with his own armor, casual clothes, sleepwear, underwear and weapons. Here's a list of his items with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.
Kyle's body
XX00EEE1 - Torso
XX00EEE2 - Legs
XX00EEE3 - Hands
XX00EEE4 - Feet
Kyle's clothes
XX00EEE5 - Underwear
XX00EEE6 - Pajama Shorts
XX00EEE7 - Bard of Senchal
XX00EEE8 - Key Necklace
Geralt's Raven armor
XX00EEE9
Staff of Eden
XX0023D0
Chakram
XX0023D1


INSTALLATION
The original Companion Fergus by Sylar0712 is required for this mod to work. To install it follow these simple steps:
1) Download Companion Fergus v2 by Sylar0712, unpack the archive and copy CompanionFergus.bsa and CompanionFergus.esp to your Oblivion data folder;
2) Download FCM Companion Kyle by Room207 (Mirror), unpack the archive and copy CompanionFergus - Kyle.bsa and CompanionFergus - Kyle.esp to your Oblivion data folder (copying CompanionFergus.pdf is optional and doesn't affect the game);
3) Make sure that CompanionFergus - Kyle.esp is loaded after CompanionFergus.esp using a load order sorting tool of your choice (e.g. TES Mod Manager).
N.B. OBSE and Blockhead are recommended but not needed. The double wield script for the Chakrams will probably work without, although I couldn't test it.


CREDITS
I'd like to thank the following people for their contribution to this project. Please give me credit and get their permission if you want to use the assets from this mod.
Author
Room207 - undersunandsky.blogspot.it
Companion Fergus v2
Sylar0712 - www.nexusmods.com/oblivion/mods/37157/?
SkyHair Male 17
Geonox - geonox.blogspot.se
Apachii - www.nexusmods.com/skyrim/mods/10168/?
Eli's Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke)
kumakumakokuma.blog38.fc2.com
Amethyst Earring
Based on Original Sim Mirador by Lunar Eclipse
modthesims.info/d/295583
The biggest thanks of course go to Marcos for creating Fergus! If you like this mod please don't forget to endorse his original Companion Fergus v2.
Labels: Armor, Clothing, Companions, Custom races, Face models, Weapons
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This is the Caranthir armor from the Witcher 3 ported by mr. awesomeness aka Myst42. I have no merit in the creation of this mod, in fact he did all the hard work for me. I just did some refinement and touch-ups like adding ground models and menu icons, fixing a couple of textures and the normal maps, compiling the plugin. This armor can be purchased from Tun-Zeeus at The Dividing Line in Leyawiin.



Labels: Armor
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I decided to offer some color variation for Allan Elite which is one of the most popular armors I have ported recently. This expansion pack includes six new colors: white/gray, yellow, green, blue, violet and black. I'd like to thank Darigaz17 for blue texture and glow maps. This addon is standalone and doen not require the original red version to work. You can buy the new sets from Tun-Zeeus at The Dividing Line in Leyawiin.
Labels: Armor
Requirements: OBSE v0021
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Shazzan is a cat companion that can be found in the Arch-Mage's Lobby at the Arcane University. He is complete of facial morphs and comes with a full set of sounds (purr and bell's ringing included). Talk to him to open his command menu. There you can ask him to follow you, wait, eat his food or play, and you can even pick him up and place him elsewhere. In addition there's the option to ride him like a mount. The first time you talk to him you will get his summon spell.
Sometimes you will read the sentence "Shazzan has found something" in his menu, click the "Show me" button and you will get a random item. If you want to feed your pet, just drop some cat-edible food on the
floor and ask him if he's hungry, he will walk up to it and eat it. When you play with him you can grab and throw his yarn ball with the Z key and he will chase it.
The ride command will allow you to ride your pet like a mount. When you do, the player character will become tiny - which is cute and funny at the same time - I like to think it's a magic applied by the cat himself to his guardian in order to adapt their scale to his own size. The ride command might not be displayed at first since the script takes up to a few minutes to perform a check on the OBSE version you have (at least v0015 is required) and to load some files. Once everything is loaded the option will appear.




Shazzan doesn't have notable fighting skills, in fact he won't directly attack the enemy. However he will be very helpful in combat thanks to his ability to buff the player with powerful support spells.
If you sneak Shazzan will sneak too and become invisible - unless the invisibility option is turned off in his configuration settings. He carries a light spell that can be turned off as well. To access his configuration menu cast the cat summon spell while you're sneaking.
Even though here I refer to Shazzan as a male I have intentionally avoided gender-specif pronouns in the mod in case you prefer it to be a female cat. The name Shazzan comes from a show produced by Hanna-Barbera in the late 60s. It's a rather neutral name but if you want you can change it in the Construction Set or with TES4Edit.
Credits
This mod is standalone and includes the following assets:
- Cat model from The Witcher 3: Wild Hunt
- Scripts from Tona's Cats ver0.3 translated to English
- Sounds from HISSSSA's HS Cat Resource 0.3
- Animations from mrcat's CatRide
- Special thanks to Chakaru11 for beta testing and feedback.
Labels: Companions, Creatures






