Prince of Persia Female

Do you remember my porting of Prince of Persia's outfit? Now you can also be the 'Princess' of Persia! Yes, thanks to the efforts of The Alchemist that armor can be finally used by both male and female characters. Plus, his mod also includes Elika and Rakia's clothes to complement the set! Download it here!





And don't forget that Chakaru made an awesome druid-like armor using lots of mesh pieces from the same set. Grab it from her blog.

Portable Butterfly Oil Lamp

http://www.4shared.com/archive/C5X8Y_lWce/Aaron_-_Pose_Patch.html Download | Mirror

This mod adds a portable lantern on top of Anvil's lighthouse. It is beautifully decorated with butterflies and gems and its fire never goes off.
I found the model on the internet and fell in love with it, it comes from Resident Evil 4. I made the glass semitransparent and added the fire inside. Due to the limitations of Oblivion's engine I had to fiddle with the transparency settings in order to make the flame visible through the glass. For some odd reasons it turns black when ENB is on but that might be a problem on my end and it's not a big deal anyway. It bothers me a little to see the lantern clipping with the body while running instead.
Another weird thing happens if you leave the lamp on the ground: at first it will cast the light only on the characters in the nearby but if you exit and re-enter the cell it will illuminate the whole room. Aside from that, this is still a beautiful and pretty functional item.

Aaron's pose patch

http://www.4shared.com/archive/C5X8Y_lWce/Aaron_-_Pose_Patch.html Download | Mirror

Unlike the player and other NPCs, Aaron's animations are stored in a separate folder which makes him incompatible with pose packs. This patch changes Aaron's skeleton back to vanilla so he can use custom poses for screenshooting purposes.

GGC Companion Aaron

http://www.4shared.com/archive/bGCC0l-Wce/GGC_Companion_Aaron_by_Room207.html Download | Mirror

Aaron is my first attempt at making a companion based on the GGC script. I started working on this project countless months ago and it was initially meant to be something rather small, a quick conversion of one of my characters to a simple follower. But while I was trying to figure out how to effectively import his face from my game save, I got intrigued by the awesomeness of the GGC script and its potential, so I started to fiddle around until the project became bigger and bigger.




A first concept of Aaron dates back to the late 2010. As you can see he has undergone major changes throughout the years. He is now a handsome Nord and an efficient fighter. The head model he uses is a complete rework of the lop-ear elves'. I have made my own head using it as a base and I have also replaced the eye morph in the tri file. The great thing about this head is that it shares the same UV template with the default one, but the poly count is higher. I have added the tear caruncles to the eyes. They're a separate piece from the head and are attached to the ears. Aaron uses Robert's heavy muscular body.

Aaron is the same level as the player but I'm afraid he's a little overpowered. You can find him camping right outside Bruma; his exact location is shown on the map and there's a quest to track him down in case he gets lost. The first time you talk to him you can recruit him and have him fight alongside with you. You are asked to choose is class among 5 major categories: melee, ranged, range/melee combo, spellcaster, assassin. Each one comprises up to 4 subclasses.  However, you can change his fighting style anytime during the game. Aaron mount is a black armored horse named Orion.



Aaron comes with his own skeleton and animations, stored in a different folders than the player's and other NPCs'. I compiled animations from several authors but I made the basic idle - when he stands still - by myself.

Unlike Vilja or Fergus, Aaron doesn't have many lines of dialogue but he's fully voiced. His voice is the result of a long and tedious work of mashup of the stock Redguard voice. Of course I had to slightly modify the pitch to make it sound more appropriate. No wonder it took so long to release this mod, next time I'd better buy a good audio card and a microphone and do the voice-over myself.




To access Aaron's inventory and change his equipment open his private bag. The public bag, instead, is for storing items you want him to carry for you. Depending on his class Aaron's gear will vary. So you cannot get all of his items in one play unless you use the console.
All of his weapons are enchanted and most have a nice particle effect. Since I had the feeling Aaron was too powerful, I decided not to add any enchantment to the Ves armor he wears in battle. The color of the armor also depends on the class. His casual clothes are instead a mashup of Vaas' clothes from Far Cry and Bethany's armor from Dragon Age plus a few other pieces.

Here's a full list of his equipment with the corresponding console codes. Replace XX with the proper modindex. A modindex is a two-digit number which reflects the position of a mod's esp/esm in your load order. OBMM can help you identify the correct modindex.

Aaron's body
XX002352 - Torso
XX002353 - Legs
XX002354 - Hands
XX002355 - Feet

Aaron's underwear
XX002356

Vaas and Bethany’s clothes
XX002357

Ves Blue Stripes Elite
XX003EC0 - Blue
XX003EC1 - Black
XX003EC2 - Black/Blue
XX003EC3 - Black/Red
XX003EC4 - Redanian
XX003EC5 - White
XX003EC6 - White/Gold
XX003EC7 - Lavander/Green

Heaven's Gate Shield
XX003EC8

Faleria Heart Claymore
XX00B8B2

Frostblade Axe
XX00B8B3

Bluesteel Sword
XX00B8B4

Cold Blooded Sta ff
XX00B8B5

Kano's Butter y Dagger
XX00B9B6

Frostweave Greatsword
XX00B8B7

Crystal Dragon Gold Bow
XX00B9B8

Crystal Dragon Silver Bow
XX00B9B9


INSTALLATION 
Installation couldn't be easier: just grab Aaron.esp and Aaron.bsa and drop them in your Oblivion\Data folder. Delete the files to uninstall the mod.
The archive also contains a pdf document, a little bonus I made for fun.

I didn't have much time for testing the mod thoroughly but I really hope it's bug free. If he can't use the bow please move to another cell and the problem should be fixed. And remember: if you take screenshots of Aaron, I'd love to see them.

CREDITS
This mod wouldn't exist without the contribution of the following authors. You can use my assets
freely - just mention me in the credits please - but remember to get permission from them fi rst, if you
want to use their content.

Author
Room207 - undersunandsky.blogspot.it

GGCJE Script
Deepfreeze, vlv, Miyaoka

Night Springs Hair
Max - maxheartflan.com
Lapiz Lazuli - lapizrazuli.blogspot.com

Eli's Head
Originally based on the Lop-ears Elf II mesh by
KKK kumakumakokuma (Tennoji Yukisuke) - kumakumakokuma.blog38.fc2.com

LAPF Skeleton and Combat Motions
Gregathit, Beni, tbsk, Resona, ElAlquimista - thealchemistlab.jimdo.com

Ves Armor
Mondstein, Shayaryn, Darigaz - requiemchronicles.jimdo.com

Black Tera Horse
Chakaru - welcometohawkhaven.jimdo.com

Dragon Pendant
Severinka - sims3s.ru

Butterf lies
Lemonleafs - blog.sina.com.cn/lemonleafs

Berserker armor for my Bodybuilder Body

Requirements: Berserker Armor V0.6 by Skeleton K
Download | Mirror



Today I have converted the Berserker armor to the Bodybuilder Body. It was a request by my friend Taepal77 and I thought it would be nice to share it with everybody. This is not a standalone replacer, you need to download and install the original mod by Skeleton K first, then patch it with my files. If you like it, please endorse his mod at Oblivion Nexus, even though he hasn't been active for years.

Prince of Persia 2008 Outfit

Download | Mirror



Update: Check out my revamped version of this mod here.

This mod adds to Oblivion a set of ragged clothes and the sword of the prince from the game Prince of Persia 2008. It is based on Robert's heavy muscular body V5.2 so the textures from that mod are required. Since the armor takes all body slots this will work with any other Robert's male body replacer you may be using.
This has been on my "things to do" list for more than 2 years. It was pretty hard to finish this porting since the original skeleton was a lot different than Oblivion's. Limbs in particular were incredibly long and it took me a lot of time and effort to figure out a way to align gloves and claws to Robert's hands correctly.




The cowl is a separate nif and it is properly rigged and conformulated. Depending on the head mesh you're using clipping might occur... I haven't had the time to test it with other heads. The necklace is Kat's pendant from DMC, it works as a neck seam concealer when the cowl is not equipped.
Upon Chakaru's suggestion I have embellished the belt with some props ripped off Gabriel's model from Castelvania.




I don't like to have files scattered in my Oblivion installation folder so I've packed everything in a BSA archive. Place the files into your data folder, activate the esp and enjoy!!!
Items can be found in Bravil, in a chest placed right at the back of the Lonely Suitor Lodge.

Summon Genderless Fairy Bloom

Download | Mirror



A few weeks ago I decided to make my own version of the Summon Fairy Pixie Companion just to take a break from my daily modding routine. The idea was to make a male counterpart of Chakaru's Fairy Vivio but I ended up with creating a genderless pixie. Even tough I had thought I could do this in one day or two, it actually took me one week to properly rig my femboy body to the fairy skeleton! I kept getting horrible distortions in the neck area and I was about to give up. Lucky me I'm quite stubborn and after many relentless cycles of trials and errors I've come up to a solution I'm content with. Legs and arms may not always fold accurately and the hands are not rigged to the finger bones, but it's hardly noticeable and the neck looks pretty good now.



This fairy is smaller than the one in the original pixie mod and, being shorter and retaining the same distance from the ground, it placed itself too low compared to the NPCs. I then thought I'd better modify some animations to let it fly a bit higher, at about the same level as the player character's head. I also changed the legs position and their motion to my liking.



Chakaru has equipped her fairy with some of the rose weapons from Aion. I've always liked that weapon set so I have decided to keep it. I just changed the quiver and retextured the arrows. They look like part of the set now.



The wings are also by Chakaru and I didn't touch them. As well as the hair, which was ported by her from Final Fantasy XIII and released with the Gunslayer Legend Outfit. I tried to fix the transparency but I failed miserably... unlike ordinary hair - which can be fixed in Blender - skinned meshes seem to be always rendered as NiTriStrips by Oblivion's engine, even if you save them as NiTriShapes, and thus inherit alpha transparency issues of all sorts. I had to use a workaround for now but I will investigate the problem.



Head is from the modified FFXIII race mod. I made it bigger - like x117Head - and tweaked the neck. I also changed the UV map to get rid of some annoying seams. I could do that because this is a creature and doesn't have a TRI file with facial morphs... breaking the vertex order didn't affect the head shape in game. The neck is absolutely seamless on the mesh side but a slight texture mismatch can be seen if you zoom in too much.



The Piggy Ears (or Hobbit Ears, like Max calls them) are by Dustin of Max Heart Flan. I made them bigger and slightly altered them to match the head shape. The eye texture is the one I made for my character Raki. The original texture of the particle effect was ugly so I replaced it with a decent one. The sparkling shader can be deactivated completely in game, though.



The shadings around the crotch area will look weird depending on the lighting conditions. I couldn't smooth it out because I wanted to keep it compatible with RM private parts. An optional file with male genitals is infact included. To use it just navigate to your Oblivion\Data\Meshes\Creatures\Fairy folder and rename the file fairy02.nif to fairy01.nif. Keep a copy of the original fairy01.nif in case you want to revert the change.



Instead of the standard feet I'm using the Hobbit feet included as a resource in Robert's Male Body Replacer 5.2. I think bigger feet suit this creature better and the whole figure looks more proportionate considering that the head is bigger, too.



As a first attempt at messing with custom creatures I'm quite satisfied. I'm using a modified version of the  English esp file. I had to switch the fairy name from Pixie to Bloom in the scripted screen messages. There seems to be no major issues apart from some random CTDs. But those might be due to my game saves being all messed up. Yet, please report any bug to me. This mod is partly a replacer which means it can't be installed along with other summon fairy mods.

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