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A Portable copy of Blender 2.49b bundled with all the required librairies to work with nifs. I asked Hashmi to update this with the latest components but he never replied, so I learned how to do that by myself. This comes as a 7zip archive so you can carry it with you anywhere. I also included the necessary plugins to import/export .geom (useful for converting hair from The Sims 3), .mesh.ascii and PSK/PSA files.
Component details:
- Blender 2.49b
- Python 2.6.6
- Pyffi 2.1.11
- NIFscripts 2.5.9
- True Normals by Anthony D'Agostino
- Geom Plugin 0.5
- Mesh Ascii Plugin
- UDK Scripts
- Blender Tools 1.01 by Kormgar aka gerra6
- Blender TRI file scripts and Tutorial by Kapaer and Deedes
Credits go to Hashmi and the creators of X-Blender (winPenPack team). I have no merit except updating this with the latest version of Python, Pyffi and NifScripts. Special thanks to Kormgar for his scripts.
Labels: Utilities
Remodeled Steel Armor for Bodybuilder by Room207
Thursday, September 6, 2012 | by Room207 at 10:30 AM | 3 comments Download
Here's my second stock armor conversion for the bodybuilder body. I have completely remade the chest, thighs and upper arms and added a chainmail underneath the armor. I tried to be as much accurate as possible with the rigging, so there should be no major clipping issues. The one part I don't like is the plates on the sides of the hip, which bend unrealistically with the legs, but besides that I'm quite satisfied with the result. Since male and female characters share the same meshes for the steel armor a plugin - included - is required to replace the meshes only for the men. Oddly enough, this doesn't look that bad on the girls anyway...
Labels: Armor
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I made this mannequin to test custom made animations in nifskope. I also use it to test armor rigging and see if there's clipping to get rid of. It is based on Robert's male body 5.2 muscular and Growlf's universal skeleton so you can attach any animation to it. In order to do so open the mannequin.nif with NifSkope, then click on Spells/Animation/Attach .KF, select a .kf file of choice and press the play button if the animation hasn't already started. A few animations from Robert are included. Textures are included, too, click on Render/Settings/Auto Dectect Game Paths if they're not visible. You can replace the body meshes with female ones if you like. And here's the best tutorial to learn how to make custom animations and poses for Oblivion in Blender.
I've been working on this for about a month now... very slowly. Like I said the mesh is derived from the default head. Why not from Head06? Well, I thought it was more challenging to attempt at getting something good out of the low-poly vanilla mesh.
I have made fitting eyelashes for the new eye shape and the texture has finally eyebrows.
In this picture I've put together some random faces I made on the fly. I have decided that the final texture set will also include new age maps and some of them, featuring beard, will be specifically designed for the guys (the one with the goatee and the scar is infact an age map I normally use for my character Raoul). Hopefully making good-looking men will be easier eventually...
This is my other WIP: a remodeled steel armor set for the bodybuilder body. I had planned to release it this week but I'm afraid it won't be possible: tomorrow I'm going on vacation... I did my best to finish this by today but I still miss the upper arm pieces and it's never good to rush things. I'll release it when I'm back in September...
Even though this is taylored on a heavy muscled body it looks surprisingly good on ordinary characters and women - arms apart - too. The part I like the most is the legs, I think I did a good job on them!
Labels: Armor, Face models
I've been sluggishly working on a new head mesh and texture. The mesh is derived from the default head, I tried to give the nose a better
shape and deeper nares. I also fixed an uv map issue in the region
between nose and mouth. As for the texture I put more focus on the eyes,
I still need to work on the eyebrows, though. The result is pretty good
even though it's not a high-poly mesh like Head06, it works fine both
with male and female characters. Since I've changed the shape of the
eyes I'll have to make fitting meshes for the eyelashes, too... those in
the picture are visibly offset.
Labels: Face models
Lush and Gaudy Floriana Gloria V1.1 OMOD
Monday, June 25, 2012 | by Room207 at 12:27 AM | 3 comments Download
Brittany has recently updated her Lush and Gaudy Floriana Gloria and I was asked to update the OMOD versions as well. It took me some time to finish this because Brittany has changed installation and folder structure, so I had to re-write the script from scratch.
Labels: Environmental
Remodeled Glass Armor for Bodybuilder by Room207
Monday, June 4, 2012 | by Room207 at 1:25 PM | 2 comments Download
This is my first stock armor conversion for the bodybuilder body. Like I said in a previous post, I've always been bothered by the look of the glass armor in vanilla Oblivion, so I thought I could romodel it a bit in the attempt to make it look better. I'm very satisfied with the result, it looks cool to me! I know that many people won't agree and will complain about my choice to leave critical parts of the body (e.g. the abdomen) uncovered and thus unprotected, but I also think that bodybuilders would probably be proud to show off their six pack, ahahah!
Labels: Armor